I made a game.
I had the privilege of participating in the 2025 edition of the Scientific Game Jam in Lyon, France, as a 3D artist.
Throughout the weekend, developers and scientists came together with a shared mission: to create games that convey the essence of a scientist's thesis to a broader audience. The primary challenge? Accomplishing this within the tight 48-hour timeframe.
The experience was nothing short of incredible, and I would eagerly do it all over again. I'm immensely proud of what my team was able to achieve in such a short period of time.