3D Computer Animation Master’s final project

This project aims to demonstrate my skills as a character artist. This involves the concept, the modelling, texturing and lighting of the character.

Orthographic view of the concept

Anatomy sculpting

Primitive shapes that I dynameshed together to create the basic shape
of the anatomy

Hard surface modelling

High poly and low poly models side by side

I had to simplify some of the jewelery pieces, as suggested by some of my peers. The intricate shapes were really complex to model and would’ve been hard to convert into a high poly model.

I also had to make decision on how to model some of the clothes elements. The looser garnments like ht eskirt and the train were modelled in Marvelous Designer, while the top was modelled in Zbrush as it is meant to be skin tight. The puffy sleeve was created from an existing Tshirt pattern from Marvelous Designer.

Previous
Previous

Real-time Short ¦ MONSTERS IN THE DARK

Next
Next

Photorealism ¦ ARKELSTORP